I have been working on a Character/ Control Picker lately. I faced several problems while building the framework. Actual interface part was rather simpler comparing to the framework which drives it. I thought it would be of some help or... Continue Reading →
Deploying Qt based application is quite easy and flexible according to our needs. When it comes to an animation studio, there will be lots of legacy tools used inside maya. Sometimes it is better to add a few features and... Continue Reading →